

Larian plz more skills/magic option, ive spent 60 hours on DOS II EA and there are so many thing need to be. It's a good start class for a companion if you plan turning them into a Tidalist or Elementalist mage. The default preset skills combo on its own.Geomancer skills tend to deal Poison Damage and Earth Damage, and cause Acid and Poison statuses. If you recruit an Enchanter on the Lady Vengeance, you get Aurnia, a female Undead Dwarf starting with: Pressure Spike: Condense clouds in the area, dealing Air damage to enemies and dousing fire Winter Blast: Deal Water damage, set characters in the area as Chilled, and freeze blood/water surfaces Teleportation: Teleport a target character or item to a point of your choosing Dazing Bolt: Deal Air damage and set characters in the area as Shocked Geomancer skills in Divinity: Original Sin 2 are Intelligence -based, allowing players to harness the power of Earth to deal various kinds of AoE damages, buffs and other status effects. Starting Skills Electric Discharge: Deal Air damage and set target as Shocked Hail Strike: Deal Water damage, set target as Chilled, and create Ice surfaces Rain: Create a spreading water surface that douses fires and sets characters as Wet 13 First Aid Requires: Huntsman 1 Costs: 1 AP, 1 Memory Perhaps not as useful in the context of more potent Skills like Restoration (Hydrosophist 2), First Aid is easily one of the most. Talents Far Out Man: Increase the range of your skills and scrolls by 2m "Prefer to turn the tides of battle from afar, manipulating foes with powerful magic" Enchanter is a preset class in Divinity: Original Sin II.
